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#buildinginpublic

  • LC
    Luis Castro

    Mar 26, 2026

    Still testing the game screen designs. I know they don’t need to be perfect before I launch to TestFlight users, but I want them in a state I’m proud of. Day 6 of #BuildingInPublic. I’m going to lay low this weekend, take the dog to the mountains, and step away from the screen. Starting somewhere new on Monday 🎉

  • LC
    Luis Castro

    Mar 24, 2026

    The design is coming along. I now have the board set and a color theme for at least the light mode. I had a great talk with a friend yesterday, we discussed the game and he offered to be an early test user. He also suggested a campaign mode, which I’m now figuring out how to seed without using too much local storage. Day 5 of #BuildingInPublic.

  • LC
    Luis Castro

    Mar 23, 2026

    Thinking about the game’s design. I’m aiming for a vibe similar to paper app Dungeon notebooks. Now I need to translate that vision into an actual design. I’m not a designer, but I collaborate with them daily, so I should manage something and refine it with a few designer friends. Day 4 of #BuildingInPublic.

  • LC
    Luis Castro

    Mar 20, 2026

    Today was interesting. I focused on core mechanics. The base is Sudoku, but with twists to help or slow you down. All ideas were handwritten, so tomorrow I’ll implement them to see what sticks. Day 3 of #BuildingInPublic. In my mind it’s feeling good 🧐

  • LC
    Luis Castro

    Mar 19, 2026

    Day 2 of #BuildingInPublic. I already had a board rules engine with solid test coverage and good adaptability, built for simple games (less complex than chess). I had a lot of fun making it but never used it, so today I’m forking and adapting it for this game.

    Also, I do wonder, how much should I be sharing? My goal is to be held accountable and ship it, instead of leaving it like my board rules engine, gathering dust in one of the corners of private GitHub 😅. If you have comments and thoughts, please send me an email!